
Primal:Khaos Plasma Launcher
This was a weapon I designed as a bit of a tribute to a comic favourite of mine: Hardware's Plaser. From the Milestone comic Hardware, this was a weapon built by the lead character Curtis "Hardware" Metcalfe, that generated and contained superheated plasma in a magnetic bottle, and propelled it at a target using a laser. It was intended as a weapon he could only use a few times without burning his suit out, and I loved it. Unlike the railgun, there aren't any real versions of

Primal:Khaos Grenade Designs
In Primal:Khaos, part of the game is going to spent shooting stuff, and part is going to be spent blowing stuff up. Here, for your perusal, are some of the things you will chuck around to carry out the afore-mentioned blowing up. This lot of designs actually started off as models which Rob offered to let me jazz up a little. You will have seen them already in the Melee weapons post from last week. The main thing was to keep the shape, but make it a design that would stand out

Primal:Khaos Melee Weapons
Primal:Khaos is going to be a game with plenty of shooting, but there's always a need to get up-close-and-personal, and so, you're going to need some melee weapons. I wanted to try to communicate that these were related to actual weapons (I mean, there's only so many ways you can hit, cut or pierce your opponents, right?) but augmented with energy. I started off with a combination night-stick/cattle prod. In all honesty, this is not as far-fetched an idea as I'd like (doesn't

Primal:Khaos Pistol development
Look at the pistols you'll shhot aliens with in Yelkrab Studio's Primal:Khaos!