
Impirium Pistol design (2)
This is another side arm for Impirium, one that maybe looks a bit like a sci-fi Uzi. Like the taser-inspired designs, I wanted this one to be an energy-based weapon, rather than a firearm, hence the business end of it having a closer resemblance to a TV remote than a conventional gun barrel. #Impirium #yelkrabstudios #conceptart #finishedart #weapons #PrimalKhaos #scifi #sketches

Impirium - Boarock Grenade Launcher
Oh, I still have Impirium art to share! This time it's a grenade launcher. I based this on a real design, and went for something that was just functional, and looked like it would deliver a suitable amount of damage. The no-frills idea seemed a good fit for the Boarock race, so I had this in mind as a signature weapon for them. #Impirium #PrimalKhaos #yelkrabstudios #conceptart #sketches #weapons

Impirium Sniper Rifles
This is a whole other class of Impirium weapons, the long distance weapons carried by the Arbalest class. A few of my designs were purely imagined, while some are based more heavily on real-world sniper rifles. This one is kind of a mixture of both. As you can see, the computer model is a pretty streamlined version of my design, which is really interesting to see. #yelkrabstudios #weapons #scifi #gaming #conceptart #sketches #PrimalKhaos

Impirium Pistol design
These are some of the small arms for Impirium. In these research and concept sketches, you can see that some of the designs are based on tasers. The reason for that was that I wanted to get an idea of what a hand-held weapon that didn't rely on bullets would look like. Here's the computer model for this design, which I will always get a kick out of seeing. #Impirium #yelkrabstudios #weapons #conceptart #gaming #scifi #sketches #PrimalKhaos


Impirium logo
Impirium, like anything else, needs a logo. and I ended up constructing one from a few different elements I'd created. I knew I wanted to create something that would be an easily-recognised, simplified symbol, something that can sit alongside these other gaming logos. To be honest, working in a High School, the idea in the back of my head was something a player could jot in their exercise book. Again, I started this while we were using the Primal : Khaos working title, so I w

Impirium Alphabet
One of the great things about working on Impirium has been trying brand new stuff. Making an alphabet was a first, and I was pretty much working from scratch, and trying to strike a balance between making it legible and making it look alien. I made a revision of the letters 'P' and 'R', as the originals were too similar. For my first alphabet, only having to revise two letters felt pretty good. I was originally going to do a thing where I rotated the letters to make them more

How I developed the Chordir
As I said on the Impirium page on the site, the Chordir were basically the first race I created in my Impirium designs. I caught onto the distinctive shape of the head of the Hammerhead Shark, so the first thing I did was try out some helmet design, to go over the head of a Hammerhead. From that basic design, I made some class variations, so that there's a standard, marine and sniper, which became Wardens, Cannoneers and Arbalests as the game developed. I wanted to have some

Impirium Shields
There's still plenty of Impirium stuff that I haven't been able to share yet, so here is a whole new area - shields. There were already a few designs ready to go when I started drawing, and I wanted to add a few distinctive shapes. This one was actually supposed to be a practical design, something that protects the body, while leaving an opening for a firearm. These two are designs that were just more visually distinctive, one of which I liked so much you've probably seen it


João Barkley Interior design with my art
This is an unexpected surprise! João Barkley, a Sydney-based interior designer has been working with images I've created in designs for, as she describes it, "a conceptual design for a Game Studio-GameSHINE Studio- at one of the Central Park areas." The GameSHINE studio is, if you don't know, one of the schemes run by ArtSHINE, and which got me involved with Yelkrab Studios, and the Primal:Khaos project. Seeing this space is fantastic in itself, and seeing my work used in it

Primal:Khaos Pulse Rifle
There's quite a few of these designs that I'm really keen to develop. This one I was really happy with. It's based on the gun in the middle on the right, which apparently is an F2000 Assault Rifle. Honestly, as cool as they look, I'm glad my versions are fictional. I had this gun in mind as a weapon for the Rhino-based aliens I designed a while back, who are going to be known as the Boarock from now on. They're a pretty armour-plated race, so I added plates to the F2000, and