
Primal:Khaos Pulse Rifle
There's quite a few of these designs that I'm really keen to develop. This one I was really happy with. It's based on the gun in the middle on the right, which apparently is an F2000 Assault Rifle. Honestly, as cool as they look, I'm glad my versions are fictional. I had this gun in mind as a weapon for the Rhino-based aliens I designed a while back, who are going to be known as the Boarock from now on. They're a pretty armour-plated race, so I added plates to the F2000, and

Primal:Khaos Armour designs (1)
When I started my Primal:Khaos designs, I I did start off with the helmets before I moved onto armour. I actually asked for some tips from my cousin, Robert Shaer, who's been making games for years. One of them was to make the back of the characters look interesting, as the players will be mainly seeing them from that angle. I was sketching this out at the same time as I was working on the Plasma Launcher, so I thought about incorporating some of the magnetic generators from

Primal:Khaos Plasma Launcher
This was a weapon I designed as a bit of a tribute to a comic favourite of mine: Hardware's Plaser. From the Milestone comic Hardware, this was a weapon built by the lead character Curtis "Hardware" Metcalfe, that generated and contained superheated plasma in a magnetic bottle, and propelled it at a target using a laser. It was intended as a weapon he could only use a few times without burning his suit out, and I loved it. Unlike the railgun, there aren't any real versions of

Primal:Khaos Grenade Designs
In Primal:Khaos, part of the game is going to spent shooting stuff, and part is going to be spent blowing stuff up. Here, for your perusal, are some of the things you will chuck around to carry out the afore-mentioned blowing up. This lot of designs actually started off as models which Rob offered to let me jazz up a little. You will have seen them already in the Melee weapons post from last week. The main thing was to keep the shape, but make it a design that would stand out

Primal:Khaos Melee Weapons
Primal:Khaos is going to be a game with plenty of shooting, but there's always a need to get up-close-and-personal, and so, you're going to need some melee weapons. I wanted to try to communicate that these were related to actual weapons (I mean, there's only so many ways you can hit, cut or pierce your opponents, right?) but augmented with energy. I started off with a combination night-stick/cattle prod. In all honesty, this is not as far-fetched an idea as I'd like (doesn't

Primal:Khaos Pistol development
Look at the pistols you'll shhot aliens with in Yelkrab Studio's Primal:Khaos!

Primal:Khaos Rail-gun Rifle designs
This one is one of my little nerd obsessions, ever since Cobra Commander had one built onto Megatron's new Generation 2 body in GI Joe (What? I said it was a nerd thing. Don't @ me). The Rail Gun. They're somewhere between a cool idea, and a terrifying one, as they are being developed in real life, and hey, apparently we didn't have enough ways to kill each other. That said... If we are going to kill each other, there is some very cool technology behind this particular method

Primal:Khaos Sniper Rifle design
Here's a weapon design for Primal:Khaos. This was a design that was more of an experiment, rather than being based on actual sniper designs. I was just trying to get it down to basic shapes, and work it up to a design from there. I also really wanted to do something with the barrel, with the hovering translucent plates. I moved the sketches into Photoshop, and developed them, ironing out some kinks and tidying it up. From that, I finished up the design, and added the glowing

Primal:Khaos Rhino-ish Helmet
I had a really good meeting with the rest of Yelkrab this week, and got to see some of the environments that these characters are going to be battling in, and the textures that are going to be going on the 3D models. These are going to be good! The design I wanted to share this week isn't named yet, but as you can see from the early sketches, it's based on a Rhino skull. I wasn't trying to just make a rhino-alien (Dr Who already beat me to that), but I thought it was a great

Primal:Khaos - Hammerhead Rifle development
Another weapon design, this time for an assault rifle. As you can see from the sketches below, I did a couple of research sketches of real rifles, and then quickly went into some ideas I'd already had kicking around my head. I had used the hammerhead-style design in some of the helmet designs that I've done, and which I am going to be sharing in the future (I don't have images of the 3D models of those yet). As well as the hammerhead image, the design of this rifle is suppos